DRUGOD
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Level Designer & Programmer — Retro FPS

DRUGOD

Building retro FPS worlds since the 90s. Creator of Call of the Void, BlooM, and the official Bethesda QDoom add-on. Level designer, QuakeC/C++ programmer. Lead of Rest in Pixels & Bloom Team.

5th ModDB Mod of the Year 2025
ModDB Awards won
30+ Years mapping
// about

Architect
of Dark Spaces

I started programming at 11 on an Amstrad — BASIC, cassette tapes, 20-minute load times. I discovered Doom at a C programming course and got hold of a map editor shortly after. That was the beginning.

BlooM took six years. The idea came from a single conversation: what would happen if you put Blood monsters into Doom? That question turned into a full crossover mod, two ModDB awards, coverage in Rock Paper Shotgun, and a public endorsement from Jace Hall, founder of Monolith Productions. Then Bethesda called.

I lead Rest in Pixels and Bloom Team — two independent development teams building retro FPS games and mods. Everything I know about game development is self-taught — from community mods, from studying id Software's source releases, and from two decades of dissecting what makes a Quake map feel like a place rather than a set of corridors.

My approach to level design is rooted in logic first, aesthetics second. A map that looks incredible but loses the player has failed. Every path needs internal reason. Every space needs to be readable. Beauty without structure is just confusion.

Based in Gandia, Valencia, Spain.

// Game Engines
Darkplaces GZDoom FTE Quake Q2 Remastered
// Languages & Tools
QuakeC C++ ZScript ACS DECORATE NetRadiant
// Disciplines
Level Design Game Programming Mod Development Team Direction
// Influences
Dark Souls Bloodborne Doom Quake
// projects

Released &
In Development

Released — Oct 31, 2021
⬛ ModDB Best Crossover Mod 2019 · Best Upcoming Mod 2019
BlooM
GZDoom · ZScript · DECORATE

Full conversion mod combining Doom II and Blood. Conceived and built from scratch starting in 2016. Praised by Jace Hall (founder of Monolith Productions, creators of Blood), covered by Rock Paper Shotgun, PCGamesN, and GmanLives. Listed on Wikipedia in the Doom franchise article alongside Brutal Doom and MyHouse.wad.

Released — Dec 11, 2023
⬛ Official Bethesda Add-on · 30th Anniversary of Doom
QDoom
Quake Engine · QuakeC

Official add-on for Quake released by Bethesda for the 30th anniversary of Doom. Recreates Knee-Deep in the Dead inside the Quake engine with enemies from both franchises. Bethesda published an exclusive interview with Drugod on their Slayers Club channel alongside John Romero's Sigil II — the two headline releases of the anniversary event.

In Development
Profaned
Darkplaces Engine · Bloom Team × Rising Fire Games

Egyptian-themed old-school FPS in the vein of Quake, Blood, and Doom. A WWII soldier crash-lands in the Egyptian desert and must fight through ancient temples, crypts, and pyramids crawling with nightmarish creatures. Co-developed with Emmanuel Frechou (Rising Fire Games) — developer of Hands of Necromancy (Fulqrum Publishing, 87% Very Positive on Steam) — whose team also includes ex-3D Realms developers from Wrath: Aeon of Ruin and Phantom Fury. Development started February 2025.

In Development — Wishlist Now
Voidwalker
Quake Engine (Darkplaces) · Bloom Team

Single-player retro FPS set in a brutalist, non-Euclidean world infested with Lovecraftian creatures. Classic Quake movement — bunny-hopping, wall-running — fused with cosmic horror and post-apocalyptic atmosphere. Three-level demo in final polish.

On Hold
Black Rain
Adventure Game Studio · Bloom Team

Retro-style graphic adventure game developed under Bloom Team. Currently on hold.

// writing

Dev Notes &
Design Writing

01
How an International Team Built a Quake 2 Mod That Caught the Attention of id Software's Co-Founder
02
Why Call of the Void Only Works on Quake 2 Remastered
03
From a Copyright Notice to an Official Bethesda Release: The Story Behind QDoom
// press & recognition

Media &
Industry Notes

Bethesda Softworks — Slayers Club · Dec 2023
Exclusive interview on Bethesda's official channel for the 30th anniversary of Doom. QDoom was one of two headline releases of the event — alongside John Romero's Sigil II. Bethesda introduced Drugod as "a new addition to our list of add-on creators." Read the interview →
Rock Paper Shotgun
Named BlooM one of the best Doom mods of 2019. Called it "an extremely cool concept" and "a real treat, visually and aurally."
PC Gamer
Covered Call of the Void at launch in September 2025, highlighting the hybrid monster design and Quake 1/2 crossover concept.
GmanLives
Reviewed BlooM and described it as "one of the best Doom mods ever made", praising level design, visuals, and atmosphere.
Jace Hall — Monolith Productions
Founder and CEO of Monolith Productions (creators of Blood) publicly praised BlooM on X, calling it "awesome."
Kevin Cloud & Mike Rubits — id Software
Following QDoom's release, id Software and Bethesda named Drugod an honorary member of the Doom community and sent a physical medal in recognition. Kevin Cloud also played Call of the Void in full, praising the level design as "a near seamless blend of Quake and Quake 2."
Hobby Consolas
Called BlooM "the best mod to ever combine Doom and Blood" and "one of the finest mods ever made for Doom."
Hands of Necromancy — Level Designer & Programmer · Fulqrum Publishing · 2022
Contributed 7 maps and extensive programming work to this commercial GZDoom dark fantasy FPS, published by Fulqrum Publishing (87% Very Positive on Steam, 326 reviews). Maps: Garden (03), Factory (05), The Crypt (06), Cemetery (09), Ancient Ruins (15), Volcano (18), Final Encounter (21). Also overhauled weapon feedback, screen shake, projectile lighting, and monster behavior — work beyond the original scope that earned additional compensation.
Rising Fire Games × Bloom Team — Profaned
Active collaboration with Rising Fire Games (Frechou Games), whose team includes ex-3D Realms developers from Wrath: Aeon of Ruin and Phantom Fury. Announcement post reached 34k impressions on X.
// contact

Get in
Touch

Open to collaborations, mod projects, and level design work.

If you're building something in the retro FPS space — whether it's a mod, an indie game, or a jam project — feel free to reach out.